Was not “Born of the Gods” yesterday; 3 things I learned in sealed
When I saw the spoiled cards, I really wasn’t that excited about the set. Prereleases, however, are just too fun to pass up and despite my initial prejudices against all the cats in Born of the Gods, I walked into this prerelease mostly unaware of any of the card interactions. I ended up losing much more than winning and it was frustrating as I never got mana screwed once… I simply made a terrible deck, but them’s the breaks with sealed, so here are the three things I learned this weekend:
1) Bad rares are still bad rares.
Despite how slow sealed events usually are, a bad rare is still a bad rare. The format is surprisingly fast, meaning that a lot of fluff cards should take the backseat. I naively thought that Plea for Guidance was a great tutor in that because of this set, it grabs auras, creatures, and Gods. Much like Jarad’s Orders, unless your deck is chalked full of great targets, this is simply a win more card.
Even as an experienced magic player, I fell into the trap of “Oh, it’s rare, so it must be good.” But this is what prerelease events do for me. Even if I failed majorly, it’s great to tinker with all the interactions before going into much more smoothed out decks through drafts.
I can’t really think of many other rares that lead to traps like this as I looked through the list and I often swapped this out for other mediocre cards that may or may not have helped me.
2. Removal is the name of the game
With the exception of the four cards above, my pool had absolutely no removal besides a poor man’s Frost Breath. The white cards, mainly outperformed the black counterparts in that they were able to take care of nearly any problem that came up. Weight of the Underworld was decent removal, but often times it was just too much mana for what it did. The same can be said for Sip of Hemlock, which at six mana merely breaks apart a Voltron piece that late in a game.
3. If it’s broke, fix it
This rule goes along with the one I just mentioned. My removal choices were very limited, so it should have been an incentive for me to switch things up and just try to outaggro other decks. While my red cards lacked any removal, they seemed to go better with my white pool and combat tricks like Rise to the Challenge would at least favor my odds and trigger heroic.
This one is particularly hard for me because when I build decks via limited, I picture what cards work and how they interact. This process usually takes me about five to ten minutes. As an artist, I generally don’t like to tinker with a finish product. As a magic player, I need to. The white-black concoction just wasn’t working. It was clunky and the format was just too fast to wait for my deck to figure itself out.
Regardless of my losing streak, I had an incredible time playing. I probably would have done alright using the Korean cards, but as a collector, I just prefer having cards in English. Draft might turn out to be more interesting so I hope to have some reports of what brews I come up with.